The employees are playing a game of customer safari to see who can find the strangest customers in the store. Glenn doesn’t know about it at first but recognizes that something is “off” since the store manager is gone for the day. He tries to get Sandra to rat out Garrett, but he forgets to separate them. It’s the start to a really good Prisoner’s dilemma, but that only works when the two players don’t know what the other is doing. It’s easy to collude when you’re standing beside each other.